using System; namespace Server.Items { public class RighteousAnger : ElvenMachete { public override bool IsArtifact { get { return true; } } [Constructable] public RighteousAnger() { Hue = 0x284; Attributes.AttackChance = 15; Attributes.DefendChance = 5; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 40; } public RighteousAnger(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075049; } }// Righteous Anger public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }