using System; namespace Server.Items { public class LifeSyphon : BloodBlade { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113524; } } // Life Syphon [Constructable] public LifeSyphon() : base() { Hue = 1172; WeaponAttributes.BloodDrinker = 1; WeaponAttributes.HitHarm = 30; WeaponAttributes.HitLeechHits = 100; Attributes.BonusHits = 10; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 50; } public LifeSyphon(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }