using System; namespace Server.Items { public class IronwoodCompositeBow : CompositeBow { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113759; } } // Ironwood Composite Bow [Constructable] public IronwoodCompositeBow() : base() { Hue = 1410; Slayer = SlayerName.Fey; WeaponAttributes.HitFireball = 40; WeaponAttributes.HitLowerDefend = 30; Attributes.BonusDex = 5; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 45; Velocity = 30; } public IronwoodCompositeBow(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }