using System; namespace Server.Items { public class DemonHuntersStandard : Spear { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113864; } } // Demon Hunter's Standard [Constructable] public DemonHuntersStandard() { Hue = 1377; Attributes.CastSpeed = 1; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 50; WeaponAttributes.HitLeechStam = 50; WeaponAttributes.HitLightning = 40; WeaponAttributes.HitLowerDefend = 30; Slayer = SlayerName.Exorcism; } public DemonHuntersStandard(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }