using System; namespace Server.Items { public class CorruptedRuneBlade : RuneBlade { public override bool IsArtifact { get { return true; } } [Constructable] public CorruptedRuneBlade() { WeaponAttributes.ResistPhysicalBonus = -5; WeaponAttributes.ResistPoisonBonus = 12; } public CorruptedRuneBlade(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073540; } }// Corrupted Rune Blade public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }