using System; namespace Server.Items { public class BraveKnightOfTheBritannia : Katana { public override bool IsArtifact { get { return true; } } [Constructable] public BraveKnightOfTheBritannia() { Hue = 0x47e; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 35; WeaponAttributes.HitLeechStam = 48; WeaponAttributes.HitHarm = 26; WeaponAttributes.HitLeechHits = 22; } public BraveKnightOfTheBritannia(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1094909; } }// Brave Knight of The Britannia [Replica] public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override bool CanFortify { get { return false; } } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = chaos = direct = 0; fire = 40; cold = 30; pois = 10; nrgy = 20; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }