using System; namespace Server.Items { public class BladeDance : RuneBlade { public override bool IsArtifact { get { return true; } } [Constructable] public BladeDance() { Hue = 0x66C; Attributes.BonusMana = 8; Attributes.SpellChanneling = 1; Attributes.WeaponDamage = 30; WeaponAttributes.HitLeechMana = 20; WeaponAttributes.UseBestSkill = 1; } public BladeDance(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075033; } }// Blade Dance public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }