using System; namespace Server.Items { public class Abhorrence : Crossbow { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1154472; } } // Abhorrence [Constructable] public Abhorrence() { Attributes.SpellChanneling = 1; WeaponAttributes.HitLightning = 35; WeaponAttributes.HitLeechMana = 40; WeaponAttributes.HitLowerDefend = 20; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 50; ExtendedWeaponAttributes.Bane = 1; Hue = 1910; } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { nrgy = 100; phys = pois = cold = chaos = direct = fire = 0; } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public Abhorrence(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }