using System; using Server.Engines.Craft; namespace Server.Items { [Flipable(0x4644, 0x4645)] public class GargishGlasses : BaseArmor, IRepairable { public CraftSystem RepairSystem { get { return DefTinkering.CraftSystem; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } [Constructable] public GargishGlasses() : base(0x4644) { Layer = Layer.Earrings; Weight = 2; } public GargishGlasses(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1096713; } }// Gargish Glasses public override int BasePhysicalResistance { get { return 2; } } public override int BaseFireResistance { get { return 4; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 36; } } public override int InitMaxHits { get { return 48; } } public override int AosStrReq { get { return 45; } } public override int OldStrReq { get { return 40; } } public override int ArmorBase { get { return 30; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { xWeaponAttributesDeserializeHelper(reader, this); } } } }