using System; namespace Server.Items { public class SpellWovenBritches : LeafLegs { public override bool IsArtifact { get { return true; } } [Constructable] public SpellWovenBritches() { Hue = 0x487; SkillBonuses.SetValues(0, SkillName.Meditation, 10.0); Attributes.BonusInt = 8; Attributes.SpellDamage = 10; Attributes.LowerManaCost = 10; } public SpellWovenBritches(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072929; } }// Spell Woven Britches public override int BaseFireResistance { get { return 15; } } public override int BasePoisonResistance { get { return 16; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }