using System; using Server.Items; namespace Server.Items { public class VirtuososEarpieces : GargishEarrings, ISetItem { public override int LabelNumber { get { return 1151557; } } // Virtuoso's Earpieces #region ISetItem Members public override SetItem SetID { get { return SetItem.Virtuoso; } } public override int Pieces { get { return 4; } } public override bool BardMasteryBonus { get { return true; } } #endregion public override int BasePhysicalResistance { get { return 3; } } public override int BaseFireResistance { get { return 4; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 4; } } public override int BaseEnergyResistance { get { return 17; } } public override int InitMinHits { get { return 125; } } public override int InitMaxHits { get { return 125; } } [Constructable] public VirtuososEarpieces() { this.Hue = 1374; this.Weight = 1; this.SetHue = 1374; } public VirtuososEarpieces(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }