using System; namespace Server.Items { public class Feathernock : BaseQuiver { public override bool IsArtifact { get { return true; } } [Constructable] public Feathernock() : base() { this.SetHue = 0x594; this.Attributes.WeaponDamage = 10; this.WeightReduction = 30; this.SetAttributes.AttackChance = 15; this.SetAttributes.BonusDex = 8; this.SetAttributes.WeaponSpeed = 30; this.SetAttributes.WeaponDamage = 20; } public Feathernock(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074324; } }// Feathernock (Marksman Set) public override SetItem SetID { get { return SetItem.Marksman; } } public override int Pieces { get { return 2; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }