using System; namespace Server.Items { public class Evocaricus : VikingSword { public override bool IsArtifact { get { return true; } } [Constructable] public Evocaricus() : base() { this.SetHue = 0x76D; this.Attributes.WeaponDamage = 50; this.SetSelfRepair = 3; this.SetAttributes.DefendChance = 10; this.SetAttributes.BonusStr = 10; this.SetAttributes.WeaponSpeed = 35; } public Evocaricus(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074309; } }// Evocaricus (Juggernaut Set) public override SetItem SetID { get { return SetItem.Juggernaut; } } public override int Pieces { get { return 2; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }