using System; namespace Server.Items { public class GrizzleTunic : BoneChest { public override bool IsArtifact { get { return true; } } [Constructable] public GrizzleTunic() : base() { this.SetHue = 0x278; this.ArmorAttributes.MageArmor = 1; this.Attributes.BonusHits = 5; this.Attributes.NightSight = 1; this.SetAttributes.DefendChance = 10; this.SetAttributes.BonusStr = 12; this.SetSelfRepair = 3; this.SetPhysicalBonus = 3; this.SetFireBonus = 5; this.SetColdBonus = 3; this.SetPoisonBonus = 3; this.SetEnergyBonus = 5; } public GrizzleTunic(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074467; } }// Tunic of the Grizzle public override SetItem SetID { get { return SetItem.Grizzle; } } public override int Pieces { get { return 5; } } public override int BasePhysicalResistance { get { return 6; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 5; } } public override int BasePoisonResistance { get { return 7; } } public override int BaseEnergyResistance { get { return 10; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }