using Server; using System; using Server.Mobiles; namespace Server.Items { public class DardensBustier : DragonTurtleHideBustier { public override int LabelNumber { get { return 1156242; } } // Darden's Armor public override SetItem SetID { get { return SetItem.Darden; } } public override int Pieces { get { return 4; } } public override int BasePhysicalResistance { get { return 6; } } public override int BaseFireResistance { get { return 7; } } public override int BaseColdResistance { get { return 7; } } public override int BasePoisonResistance { get { return 7; } } public override int BaseEnergyResistance { get { return 7; } } [Constructable] public DardensBustier() { AbsorptionAttributes.EaterKinetic = 2; Attributes.BonusStr = 4; Attributes.BonusHits = 4; Attributes.LowerRegCost = 15; SetAttributes.BonusMana = 15; SetAttributes.LowerManaCost = 20; SetSelfRepair = 3; SetPhysicalBonus = 9; SetFireBonus = 8; SetColdBonus = 8; SetPoisonBonus = 8; SetEnergyBonus = 8; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1156346); // Myrmidex Slayer } public DardensBustier(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }