using System; namespace Server.Items { public class ProtectoroftheBattleMage : LeatherChest { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113761; } } // Protector of the Battle Mage [Constructable] public ProtectoroftheBattleMage() : base() { Hue = 1159; Attributes.LowerManaCost = 8; Attributes.RegenMana = 2; Attributes.LowerRegCost = 10; Attributes.SpellDamage = 5; AbsorptionAttributes.CastingFocus = 3; } public ProtectoroftheBattleMage(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 16; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 8; } } public override int BaseEnergyResistance { get { return 8; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }