using System; namespace Server.Items { public class PillarOfStrength : LargeStoneShield { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113533; } } [Constructable] public PillarOfStrength() : base() { Attributes.BonusStr = 10; Attributes.BonusHits = 10; Attributes.WeaponDamage = 20; } public PillarOfStrength(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 0; } } public override int BaseColdResistance { get { return 0; } } public override int BasePoisonResistance { get { return 1; } } public override int BaseEnergyResistance { get { return 0; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }