using System; namespace Server.Items { public class OrcChieftainHelm : OrcHelm { public override bool IsArtifact { get { return true; } } [Constructable] public OrcChieftainHelm() { Hue = 0x2a3; Attributes.Luck = 100; Attributes.RegenHits = 3; if (Utility.RandomBool()) Attributes.BonusHits = 30; else Attributes.AttackChance = 30; } public OrcChieftainHelm(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1094924; } }// Orc Chieftain Helm [Replica] public override int BasePhysicalResistance { get { return 23; } } public override int BaseFireResistance { get { return 1; } } public override int BaseColdResistance { get { return 23; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 5; } } public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override bool CanFortify { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1 && this.Hue == 0x3f) /* Pigmented? */ { this.Hue = 0x2a3; } } } }