using System; namespace Server.Items { public class InquisitorsResolution : PlateGloves { public override bool IsArtifact { get { return true; } } [Constructable] public InquisitorsResolution() { Hue = 0x4F2; Attributes.CastRecovery = 3; Attributes.LowerManaCost = 8; ArmorAttributes.MageArmor = 1; } public InquisitorsResolution(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1060206; } }// The Inquisitor's Resolution public override int ArtifactRarity { get { return 10; } } public override int BaseColdResistance { get { return 22; } } public override int BaseEnergyResistance { get { return 17; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { this.ColdBonus = 0; this.EnergyBonus = 0; } } } }