using System; using Server.Mobiles; using Server.Guilds; using Server.Multis; using Server.Network; namespace Server.Gumps { public interface ISecurable { SecureLevel Level { get; set; } } public class SetSecureLevelGump : Gump { private ISecurable m_Info; public SetSecureLevelGump(Mobile from, ISecurable info, BaseHouse house) : base(50, 50) { m_Info = info; Mobile owner = house.Owner; AddPage(0); int offset = (Guild.NewGuildSystem) ? 20 : 0; AddBackground(0, 0, 220, 160 + offset, 5054); AddImageTiled(10, 10, 200, 20, 5124); AddImageTiled(10, 40, 200, 20, 5124); AddImageTiled(10, 70, 200, 80 + offset, 5124); AddAlphaRegion(10, 10, 200, 140 + offset); AddHtmlLocalized(10, 10, 200, 20, 1061276, 32767, false, false); //
SET ACCESS
AddHtmlLocalized(10, 40, 100, 20, 1041474, 32767, false, false); // Owner: AddLabel(110, 40, 1152, owner == null ? "" : owner.Name); AddButton(10, 70, GetFirstID(SecureLevel.Owner), 4007, 1, GumpButtonType.Reply, 0); AddHtmlLocalized(45, 70, 150, 20, 1061277, GetColor(SecureLevel.Owner), false, false); // Owner Only AddButton(10, 90, GetFirstID(SecureLevel.CoOwners), 4007, 2, GumpButtonType.Reply, 0); AddHtmlLocalized(45, 90, 150, 20, 1061278, GetColor(SecureLevel.CoOwners), false, false); // Co-Owners AddButton(10, 110, GetFirstID(SecureLevel.Friends), 4007, 3, GumpButtonType.Reply, 0); AddHtmlLocalized(45, 110, 150, 20, 1061279, GetColor(SecureLevel.Friends), false, false); // Friends if (Guild.NewGuildSystem && owner == from && from.Guild != null && ((PlayerMobile)from).GuildRank.Rank >= 1) { AddButton(10, 130, GetFirstID(SecureLevel.Guild), 4007, 5, GumpButtonType.Reply, 0); AddHtmlLocalized(45, 130, 150, 20, 1063455, GetColor(SecureLevel.Guild), false, false); // Guild Members } AddButton(10, 130 + offset, GetFirstID(SecureLevel.Anyone), 4007, 4, GumpButtonType.Reply, 0); AddHtmlLocalized(45, 130 + offset, 150, 20, 1061626, GetColor(SecureLevel.Anyone), false, false); // Anyone } public int GetColor(SecureLevel level) { return (m_Info.Level == level) ? 0x7F18 : 0x7FFF; } public int GetFirstID(SecureLevel level) { return (m_Info.Level == level) ? 4006 : 4005; } public override void OnResponse(NetState state, RelayInfo info) { SecureLevel level = m_Info.Level; switch ( info.ButtonID ) { case 1: level = SecureLevel.Owner; break; case 2: level = SecureLevel.CoOwners; break; case 3: level = SecureLevel.Friends; break; case 4: level = SecureLevel.Anyone; break; case 5: level = SecureLevel.Guild; break; } if (m_Info.Level == level) { state.Mobile.SendLocalizedMessage(1061281); // Access level unchanged. } else { m_Info.Level = level; state.Mobile.SendLocalizedMessage(1061280); // New access level set. } } } }