using System; using Server; using Server.Items; namespace Server.Items { public class BoneArmorBag : Bag { public override bool IsArtifact { get { return true; } } public override string DefaultName { get { return "Bone Armor Bag"; } } [Constructable] public BoneArmorBag() { Hue = 0x0; DropItem( new BoneChest() ); DropItem( new BoneArms() ); DropItem( new BoneGloves() ); DropItem( new BoneHelm() ); DropItem( new BoneLegs() ); } public BoneArmorBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }