using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a decaying ooze" )] public class OozeOfDecay : BaseCreature { [Constructable] public OozeOfDecay() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ooze of decay"; Body = 51; BaseSoundID = 456; Hue = 1743; Hue = Utility.RandomSlimeHue(); SetStr( 22, 34 ); SetDex( 16, 21 ); SetInt( 16, 20 ); SetHits( 15, 19 ); SetDamage( 2, 6 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 5, 10 ); SetResistance( ResistanceType.Poison, 15, 20 ); SetSkill( SkillName.Poisoning, 36.0, 49.1 ); SetSkill(SkillName.Anatomy, 0); SetSkill( SkillName.MagicResist, 15.9, 18.9 ); SetSkill( SkillName.Tactics, 24.6, 26.1 ); SetSkill( SkillName.Wrestling, 24.9, 26.1 ); Fame = 300; Karma = -300; VirtualArmor = 8; Tamable = true; ControlSlots = 1; MinTameSkill = 23.1; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); AddLoot( LootPack.Gems ); } public override Poison PoisonImmune { get { return Poison.Regular; } } public override Poison HitPoison { get { return Poison.Regular; } } public override FoodType FavoriteFood{ get{ return FoodType.Fish; } } //TODO: Damage weapon via acid public OozeOfDecay( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }