using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a festering eel corpse" )] public class FesteringEel : BaseCreature { [Constructable] public FesteringEel() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a festering eel"; Body = 52; Hue = 1745; BaseSoundID = 0xDB; SetStr( 22, 34 ); SetDex( 16, 25 ); SetInt( 6, 10 ); SetHits( 25, 29 ); SetMana( 0 ); SetDamage( 2, 5 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15, 20 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetSkill( SkillName.Poisoning, 100.1, 120.0 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 19.3, 34.0 ); SetSkill( SkillName.Wrestling, 19.3, 34.0 ); Fame = 300; Karma = -300; VirtualArmor = 16; Tamable = true; ControlSlots = 1; MinTameSkill = 59.1; } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public override bool DeathAdderCharmable{ get{ return true; } } public override int Meat{ get{ return 1; } } public override FoodType FavoriteFood{ get{ return FoodType.Eggs; } } public FesteringEel(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }