using System; using Server.Mobiles; using Server.Items; namespace Server.Engines.SorcerersDungeon { [CorpseName("an abominable snowmans corpse")] public class AbominableSnowman : BaseCreature { [Constructable] public AbominableSnowman() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "the abominable snowman"; Body = 241; BaseSoundID = 367; Hue = 1150; SetStr(800); SetDex(150); SetInt(1200); SetHits(8000); SetDamage(21, 27); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Cold, 50); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 100); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 60, 70); SetSkill(SkillName.Anatomy, 115, 120); SetSkill(SkillName.Poisoning, 120); SetSkill(SkillName.MagicResist, 115, 120); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 120, 130); Fame = 12000; Karma = -12000; SetWeaponAbility(WeaponAbility.ConcussionBlow); SetWeaponAbility(WeaponAbility.CrushingBlow); SetSpecialAbility(SpecialAbility.TrueFear); } public AbominableSnowman(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override Poison PoisonImmune { get { return Poison.Deadly; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }