using Server.Network; using System; namespace Server.Items { public class BrokenShipwreckRemains : BaseDecayingItem { public override int LabelNumber { get { return 1154216; } } // Broken Remains of a Shipwreck [Constructable] public BrokenShipwreckRemains() : this(1) { } [Constructable] public BrokenShipwreckRemains(int amount) : base(0xC2D) { this.Hue = 2969; this.Weight = 25.0; this.Amount = amount; this.LootType = LootType.Blessed; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1072351); // Quest Item } public override int Lifespan { get { return 3600; } } public override void OnDoubleClick(Mobile from) { from.PublicOverheadMessage(MessageType.Regular, 0x559, 1154217); // *You carefully examine the sodden remains of the wooden ship. You discern the ship was recently foundered. You decide to show it to the Salvage Master* } public BrokenShipwreckRemains(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }