using System; using System.Collections; using Server.Gumps; namespace Server.Engines.CannedEvil { // This class is only here to remove legacy controller items public class ChampionSpawnController : Item { public ChampionSpawnController(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { // Do nothing } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { reader.ReadItemList(); goto case 0; } case 0: { reader.ReadBool(); reader.ReadItemList(); reader.ReadItemList(); reader.ReadItemList(); reader.ReadItemList(); reader.ReadItemList(); reader.ReadTimeSpan(); reader.ReadInt(); break; } } DeleteAll(); Delete(); } private void DeleteAll() { ArrayList list = new ArrayList(); foreach (Item item in World.Items.Values) { if (item is ChampionSpawn && !item.Deleted) list.Add(item); } foreach (ChampionSpawn cs in list) { cs.Delete(); } } } }