using System; using Server.Items; using Server.Mobiles; namespace Server.Engines.CannedEvil { public class ChampionSkullPlatform : BaseAddon { private ChampionSkullBrazier m_Power, m_Enlightenment, m_Venom, m_Pain, m_Greed, m_Death; [Constructable] public ChampionSkullPlatform() { this.AddComponent(new AddonComponent(0x71A), -1, -1, -1); this.AddComponent(new AddonComponent(0x709), 0, -1, -1); this.AddComponent(new AddonComponent(0x709), 1, -1, -1); this.AddComponent(new AddonComponent(0x709), -1, 0, -1); this.AddComponent(new AddonComponent(0x709), 0, 0, -1); this.AddComponent(new AddonComponent(0x709), 1, 0, -1); this.AddComponent(new AddonComponent(0x709), -1, 1, -1); this.AddComponent(new AddonComponent(0x709), 0, 1, -1); this.AddComponent(new AddonComponent(0x71B), 1, 1, -1); this.AddComponent(new AddonComponent(0x50F), 0, -1, 4); this.AddComponent(this.m_Power = new ChampionSkullBrazier(this, ChampionSkullType.Power), 0, -1, 5); this.AddComponent(new AddonComponent(0x50F), 1, -1, 4); this.AddComponent(this.m_Enlightenment = new ChampionSkullBrazier(this, ChampionSkullType.Enlightenment), 1, -1, 5); this.AddComponent(new AddonComponent(0x50F), -1, 0, 4); this.AddComponent(this.m_Venom = new ChampionSkullBrazier(this, ChampionSkullType.Venom), -1, 0, 5); this.AddComponent(new AddonComponent(0x50F), 1, 0, 4); this.AddComponent(this.m_Pain = new ChampionSkullBrazier(this, ChampionSkullType.Pain), 1, 0, 5); this.AddComponent(new AddonComponent(0x50F), -1, 1, 4); this.AddComponent(this.m_Greed = new ChampionSkullBrazier(this, ChampionSkullType.Greed), -1, 1, 5); this.AddComponent(new AddonComponent(0x50F), 0, 1, 4); this.AddComponent(this.m_Death = new ChampionSkullBrazier(this, ChampionSkullType.Death), 0, 1, 5); AddonComponent comp = new LocalizedAddonComponent(0x20D2, 1049495); comp.Hue = 0x482; this.AddComponent(comp, 0, 0, 5); comp = new LocalizedAddonComponent(0x0BCF, 1049496); comp.Hue = 0x482; this.AddComponent(comp, 0, 2, -7); comp = new LocalizedAddonComponent(0x0BD0, 1049497); comp.Hue = 0x482; this.AddComponent(comp, 2, 0, -7); } public ChampionSkullPlatform(Serial serial) : base(serial) { } public void Validate() { if (this.Validate(this.m_Power) && this.Validate(this.m_Enlightenment) && this.Validate(this.m_Venom) && this.Validate(this.m_Pain) && this.Validate(this.m_Greed) && this.Validate(this.m_Death)) { Mobile harrower = Harrower.Spawn(new Point3D(this.X, this.Y, this.Z + 6), this.Map); if (harrower == null) return; this.Clear(this.m_Power); this.Clear(this.m_Enlightenment); this.Clear(this.m_Venom); this.Clear(this.m_Pain); this.Clear(this.m_Greed); this.Clear(this.m_Death); } } public void Clear(ChampionSkullBrazier brazier) { if (brazier != null) { Effects.SendBoltEffect(brazier); if (brazier.Skull != null) brazier.Skull.Delete(); } } public bool Validate(ChampionSkullBrazier brazier) { return (brazier != null && brazier.Skull != null && !brazier.Skull.Deleted); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(this.m_Power); writer.Write(this.m_Enlightenment); writer.Write(this.m_Venom); writer.Write(this.m_Pain); writer.Write(this.m_Greed); writer.Write(this.m_Death); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 0: { this.m_Power = reader.ReadItem() as ChampionSkullBrazier; this.m_Enlightenment = reader.ReadItem() as ChampionSkullBrazier; this.m_Venom = reader.ReadItem() as ChampionSkullBrazier; this.m_Pain = reader.ReadItem() as ChampionSkullBrazier; this.m_Greed = reader.ReadItem() as ChampionSkullBrazier; this.m_Death = reader.ReadItem() as ChampionSkullBrazier; break; } } } } }