using System; using System.Collections; using Server.Targeting; using Server.Items; using Server.Engines.Harvest; using System.Collections.Generic; using Server.ContextMenus; namespace Server.Items { public class FishingPoleOfTheStars : Item { [Constructable] public FishingPoleOfTheStars() : base( 0x0DC0 ) { Layer = Layer.OneHanded; Name = "A Fishing Pole Of The Stars"; Hue = 0x496; LootType = LootType.Blessed; Weight = 0.0; } public override void OnDoubleClick( Mobile from ) { Fishing.System.BeginHarvesting( from, this ); } public override void GetContextMenuEntries(Mobile from, List list) { base.GetContextMenuEntries( from, list ); BaseHarvestTool.AddContextMenuEntries( from, this, list, Fishing.System ); } public override bool OnEquip( Mobile from ) { from.Skills[SkillName.Fishing].Base += 25; return base.OnEquip( from ); } public override void OnRemoved( object parent ) { if ( parent is Mobile ) { Mobile m = (Mobile)parent; m.Skills[SkillName.Fishing].Base -= 25; } base.OnRemoved( parent ); } public FishingPoleOfTheStars( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }