using System; using Server; namespace Server.Items { public class PirateCutlass : Cutlass { public override int InitMinHits{ get{ return 200; } } public override int InitMaxHits{ get{ return 300; } } [Constructable] public PirateCutlass() { Name = "Pirate Cutlass"; Hue = 1158; Attributes.WeaponSpeed = 40; Attributes.WeaponDamage = 60; Attributes.SpellDamage = 10; Attributes.BonusStam = 20; Attributes.Luck = 200; } public PirateCutlass( Serial Serial ) : base ( Serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }