using System; using Server.Items; namespace Server.Items { public class OrochimaruPants : BasePants { [Constructable] public OrochimaruPants() : this( 0 ) { } [Constructable] public OrochimaruPants( int hue ) : base( 0x1539, hue ) { Weight = 2.0; Hue = 1; Name = "Orochimaru Legs"; LootType = LootType.Blessed; } public OrochimaruPants( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }