using System;using Server;namespace Server.Items { public class HeadOfMondain : Item { [Constructable] public HeadOfMondain() : this( 1 ) {} [Constructable] public HeadOfMondain( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) {} [Constructable] ///////////The hexagon value ont he line below is the ItemID public HeadOfMondain( int amount ) : base( 0x1DA0 ) { ///////////Item name Name = "Head Of Mondain"; ///////////Item hue Hue = 0x0; ///////////Stackable Stackable = false; ///////////Weight of one item Weight = 0.01; Amount = amount; } public HeadOfMondain( Serial serial ) : base( serial ) {} public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); }}}