using System; using System.Collections; using Server.Items; using Server.ContextMenus; using Server.Misc; using Server.Network; namespace Server.Mobiles { [CorpseName( "a brigand corpse" )] public class DantesBrigands : BaseCreature { [Constructable] public DantesBrigands() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { SpeechHue = Utility.RandomDyedHue(); Title = ", the Brigand"; Hue = Utility.RandomSkinHue(); if ( this.Female = Utility.RandomBool() ) { this.Body = 0x191; this.Name = NameList.RandomName( "female" ); AddItem( new Skirt( Utility.RandomRedHue() ) ); } else { this.Body = 0x190; this.Name = NameList.RandomName( "male" ); AddItem( new ShortPants( Utility.RandomRedHue() ) ); } SetStr( 386, 464 ); SetDex( 251, 265 ); SetInt( 361, 375 ); SetHits( 4800 ); SetDamage( 28, 32 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 25, 30 ); SetResistance( ResistanceType.Cold, 25, 30 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.Anatomy, 125.0 ); SetSkill( SkillName.Fencing, 46.0, 77.5 ); SetSkill( SkillName.Macing, 35.0, 57.5 ); SetSkill( SkillName.Poisoning, 60.0, 82.5 ); SetSkill( SkillName.MagicResist, 113.5, 142.5 ); SetSkill( SkillName.Swords, 125.0 ); SetSkill( SkillName.Tactics, 125.0 ); SetSkill( SkillName.Lumberjacking, 125.0 ); Fame = 25000; Karma = -25000; VirtualArmor = 50; AddItem( new ThighBoots( Utility.RandomRedHue() ) ); AddItem( new Surcoat( Utility.RandomRedHue() ) ); AddItem( new Axe()); PackItem( new DantesInks()); Utility.AssignRandomHair( this ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool AlwaysMurderer{ get{ return true; } } public DantesBrigands( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }