/* This file was created with Ilutzio's Questmaker. Enjoy! */ using System; using Server; namespace Server.Items { public class BloodyBerserkerSkull : Item { [Constructable] public BloodyBerserkerSkull() : this(1) { } [Constructable] public BloodyBerserkerSkull(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructable] ///////////The hexagon value ont he line below is the ItemID public BloodyBerserkerSkull(int amount) : base(6883) { ///////////Item name Name = "Bloody Berserker Skull"; ///////////Item hue Hue = 0x845; ///////////Stackable Stackable = true; ///////////Weight of one item Weight = 0.01; Amount = amount; } public BloodyBerserkerSkull(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }