using System; using Server; namespace Server.Items { public class ApprenticeGargoyleBracelet : SilverBracelet { public override Race RequiredRace{ get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles{ get{ return true; } } [Constructable] public ApprenticeGargoyleBracelet() { Name = "Hero Apprentice Gargoyle Bracelet"; ItemID = 16913; Attributes.BonusDex = 3; Attributes.RegenStam = 3; Attributes.CastSpeed = 1; LootType = LootType.Blessed; } public ApprenticeGargoyleBracelet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }