using System; using Server; namespace Server.Items { public class DarkFeather : Item { [Constructable] public DarkFeather() : this( 1 ) { } [Constructable] public DarkFeather( int amount ) : base( 0x1BD1 ) { Name = "Dark Feather"; Stackable = false; Hue = 952; Weight = 0.1; Amount = amount; } public DarkFeather( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }