using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a vile toad's corpse" )] public class VileToad : BaseCreature { [Constructable] public VileToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Vile Toad"; Body = 80; Hue = 668; BaseSoundID = 619; SetStr( 37, 49 ); SetDex( 46, 65 ); SetInt( 16, 30 ); SetHits( 130, 135 ); SetMana( 0 ); SetDamage( 4, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetSkill( SkillName.MagicResist, 29.1, 34.0 ); SetSkill( SkillName.Tactics, 33.3, 48.0 ); SetSkill( SkillName.Wrestling, 53.3, 68.0 ); Fame = 400; Karma = -400; VirtualArmor = 12; PackItem( new ToadEye() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool AlwaysMurderer{ get{ return true; } } public VileToad( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }