using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a sick rat's corpse" )] public class DiseasedRat : BaseCreature { [Constructable] public DiseasedRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Diseased Rat"; Body = 215; BaseSoundID = 392; Hue = 903; SetStr( 32, 44 ); SetDex( 46, 65 ); SetInt( 16, 30 ); SetHits( 125, 130 ); SetMana( 0 ); SetDamage( 2, 5 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 18, 23 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetSkill( SkillName.MagicResist, 25.1, 30.0 ); SetSkill( SkillName.Tactics, 29.3, 44.0 ); SetSkill( SkillName.Wrestling, 49.3, 64.0 ); Fame = 200; Karma = -200; VirtualArmor = 10; PackItem( new DiseasedRatMeat() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool AlwaysMurderer{ get{ return true; } } public DiseasedRat(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }