using System; using Server; using Server.Gumps; using Server.Network; using System.Collections; using Server.Multis; using Server.Mobiles; namespace Server.Items { public class AncientJewelryBox : Item { [Constructable] public AncientJewelryBox() : this( null ) { } [Constructable] public AncientJewelryBox ( string name ) : base ( 0x9A8 ) { Name = "Ancient Jewelry Box"; LootType = LootType.Blessed; Hue = 1288; } public AncientJewelryBox ( Serial serial ) : base ( serial ) { } public override void OnDoubleClick( Mobile m ) { Item a = m.Backpack.FindItemByType( typeof(ArrianasDiamond) ); if ( a != null ) { Item b = m.Backpack.FindItemByType( typeof(ArrianasClips) ); if ( b != null ) { Item c = m.Backpack.FindItemByType( typeof(ArrianasHoops) ); if ( c != null ) { m.AddToBackpack( new DiamondHoopEarrings() ); a.Delete(); b.Delete(); c.Delete(); m.SendMessage( "You Combine the knowledge of Arriana's ancestry into a Heirloom" ); this.Delete(); } } else { m.SendMessage( "You are missing something..." ); } } } public override void Serialize ( GenericWriter writer) { base.Serialize ( writer ); writer.Write ( (int) 0); } public override void Deserialize( GenericReader reader ) { base.Deserialize ( reader ); int version = reader.ReadInt(); } } }