//Created by Script Creator using System; using Server; namespace Server.Items { public class VampiresSoulBlade : Kryss { public override int ArtifactRarity{ get{ return 666; } } public override int AosMinDamage{ get{ return 15; } } public override int AosMaxDamage{ get{ return 30; } } [Constructable] public VampiresSoulBlade() { Weight = 0; Name = "Vampires Soul Blade"; Hue = 1157; WeaponAttributes.DurabilityBonus = 150; WeaponAttributes.HitHarm = 65; WeaponAttributes.HitLeechHits = 100; WeaponAttributes.SelfRepair = 10; Attributes.AttackChance = 50; Attributes.BonusDex = 25; Attributes.DefendChance = 50; Attributes.NightSight = 1; Attributes.SpellChanneling = 1; Attributes.WeaponDamage = 25; Attributes.WeaponSpeed = 25; } public VampiresSoulBlade( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }