//Created by Script Creator using System; using Server; namespace Server.Items { public class KingsScepter : Scepter { public override int ArtifactRarity{ get{ return 1010; } } public override int AosMinDamage{ get{ return 20; } } public override int AosMaxDamage{ get{ return 25; } } [Constructable] public KingsScepter() { Weight = 5; Name = "Kings Scepter"; Hue = 32; WeaponAttributes.DurabilityBonus = 100; WeaponAttributes.HitEnergyArea = 15; WeaponAttributes.HitFireArea = 50; WeaponAttributes.HitHarm = 55; WeaponAttributes.HitLeechHits = 25; WeaponAttributes.HitLeechMana = 25; WeaponAttributes.HitLeechStam = 25; WeaponAttributes.HitLightning = 65; WeaponAttributes.HitLowerAttack = 10; WeaponAttributes.HitMagicArrow = 25; WeaponAttributes.HitPhysicalArea = 10; WeaponAttributes.HitPoisonArea = 10; WeaponAttributes.SelfRepair = 10; Attributes.AttackChance = 10; Attributes.DefendChance = 10; Attributes.SpellChanneling = 1; } public KingsScepter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }