using System; using Server; namespace Server.Items { public class ForkofArms : WarFork { public override int ArtifactRarity{ get{ return 55; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ForkofArms() { Name = "Warfork of Arms"; Attributes.WeaponDamage = 60; Attributes.WeaponSpeed = 35; WeaponAttributes.HitFireball = 50; WeaponAttributes.HitDispel = 52; Attributes.AttackChance = 20; Attributes.DefendChance = 10; Attributes.Luck = 250; Attributes.SpellChanneling = 1; //MaxRange = 1; Hue = 1175; HitSound = 0x56; MissSound = 0x2A1; } public virtual void OnHit( Mobile attacker, Mobile defender ) { int roll = Utility.Random( 10 ); if ( roll == 1 ) { attacker.MovingEffect( defender, 3922, 3, 3, false, false ); base.OnHit( attacker, defender ); } else if ( roll == 2 ) { attacker.MovingEffect( defender, 5121, 3, 3, false, false ); base.OnHit( attacker, defender ); } else if ( roll == 3 ) { attacker.MovingEffect( defender, 9556, 3, 3, false, false ); base.OnHit( attacker, defender ); } else if ( roll == 4 ) { attacker.MovingEffect( defender, 5123, 3, 3, false, false ); base.OnHit( attacker, defender ); } else if ( roll == 5 ) { attacker.MovingEffect( defender, 3937, 3, 3, false, false ); base.OnHit( attacker, defender ); } else if ( roll == 6 ) { attacker.MovingEffect( defender, 5049, 3, 3, false, false ); base.OnHit( attacker, defender ); } else if ( roll == 7 ) { attacker.MovingEffect( defender, 9560, 3, 3, false, false ); base.OnHit( attacker, defender ); } else if ( roll == 8 ) { attacker.MovingEffect( defender, 9591, 3, 3, false, false ); base.OnHit( attacker, defender ); } else if ( roll == 9 ) { attacker.MovingEffect( defender, 9592, 3, 3, false, false ); base.OnHit( attacker, defender ); } else if ( roll == 10 ) { attacker.MovingEffect( defender, 9570, 3, 3, false, false ); base.OnHit( attacker, defender ); } } public ForkofArms( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }