//Add HitHarm to an item using System; using Server.Network; using Server.Prompts; using Server.Items; using Server.Targeting; using Server; namespace Server.Items { public class HitHarmIncreaseTarget : Target { private HitHarmIncreaseDeed m_Deed; public HitHarmIncreaseTarget( HitHarmIncreaseDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object target ) { int HitHarmAdd = 1; //Amount of Hit Harm to be added int HitHarmCap = 100; //Limit of Hit Harm that an item can have //Change to false if you don't want it to be used on any of these items bool allowWeapon = true; bool allowArmor = false; bool allowJewel = false; bool allowClothing = false; bool allowSpellbook = true; bool allowTalisman = false; bool allowQuiver = false; if ( target is BaseWeapon && allowWeapon) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Hit Harm to that item there!" ); } else { HitHarmAdd = HitHarmToAdd(((BaseWeapon)item).WeaponAttributes.HitHarm, HitHarmAdd, HitHarmCap, from); if( HitHarmAdd > 0 ) { ((BaseWeapon)item).WeaponAttributes.HitHarm += HitHarmAdd; m_Deed.Delete(); } } } else { from.SendMessage( "You cannot use this deed on that!" ); } } public int HitHarmToAdd(int itemHitHarm, int HitHarmAdd ,int HitHarmCap, Mobile from) { int ret = 0; if(itemHitHarm < HitHarmCap) { if( (itemHitHarm + HitHarmAdd ) > HitHarmCap ) { ret = HitHarmAdd - ( (itemHitHarm + HitHarmAdd ) - HitHarmCap ); from.SendMessage("You increase the Hit Harm on the item and it has now reached it's max. +"+ret+" Hit Harm has been added."); } else{ from.SendMessage( "You increase the Hit Harm on the item. +"+HitHarmAdd+" Hit Harm has been added." ); ret = HitHarmAdd; } } else { from.SendMessage( "That item has reached the maximum amount of Hit Harm." ); } return ret; } } public class HitHarmIncreaseDeed : Item { [Constructable] public HitHarmIncreaseDeed() : base( 0x14F0 ) { Weight = 1.0; Name = "+1 Hit Harm Increase Deed"; LootType = LootType.Blessed; } public HitHarmIncreaseDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { from.SendMessage("Which item would you like to increase Hit Harm?" ); from.Target = new HitHarmIncreaseTarget( this ); } } } }