using System; using Server; namespace Server.Items { public class LeprechaunFourLeafClover : WarMace { public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public LeprechaunFourLeafClover() { Hue = 1436; Name = "leprechaun's four leaf clover"; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; Attributes.Luck = 200; WeaponAttributes.UseBestSkill = 1; LootType = LootType.Blessed; Identified = true; } public LeprechaunFourLeafClover( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1060662, "St. Patrick's Day\t2005" ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }