using System; using Server; namespace Server.Items { public class GhastlyBascinet : BaseArmor { public override int BasePhysicalResistance{ get{ return 5; } } public override int BaseFireResistance{ get{ return 0; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 8; } } public override int BaseEnergyResistance{ get{ return 3; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override int AosStrReq{ get{ return 40; } } public override int OldStrReq{ get{ return 10; } } public override int ArmorBase{ get{ return 18; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public GhastlyBascinet() : base( 0x140C ) { Weight = 5.0; Name = "Ghastly Bascinet"; Hue = Utility.RandomList( 1642, 2114 ); ArmorAttributes.MageArmor = 1; Attributes.LowerRegCost = 10; Attributes.LowerManaCost = 5; Attributes.Luck = -40; if ( Hue == 2114 ) Attributes.CastSpeed = 1; if ( Hue == 1642 ) Attributes.CastRecovery = 1; } public GhastlyBascinet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 5.0; } } }