using System; using Server; namespace Server.Items { public class FetidPaladinsHelm : BaseArmor { public override int BasePhysicalResistance{ get{ return 7; } } public override int BaseFireResistance{ get{ return 2; } } public override int BaseColdResistance{ get{ return 7; } } public override int BasePoisonResistance{ get{ return 4; } } public override int BaseEnergyResistance{ get{ return 2; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override int AosStrReq{ get{ return 55; } } public override int OldStrReq{ get{ return 40; } } public override int ArmorBase{ get{ return 30; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public FetidPaladinsHelm() : base( 0x1408 ) { Weight = 5.0; Name = "Fetid Paladin's Helm"; Hue = 2126; Attributes.DefendChance = 5; Attributes.RegenMana = 1; SkillBonuses.SetValues( 0, SkillName.Chivalry, 5.0 ); SkillBonuses.SetValues( 1, SkillName.Parry, 5.0 ); } public FetidPaladinsHelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 5.0; } } }