using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0xF5C, 0xF5D )] public class ElvenNoblesMace : BaseBashing { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } } public override int AosStrengthReq{ get{ return 45; } } public override int AosMinDamage{ get{ return 12; } } public override int AosMaxDamage{ get{ return 14; } } public override int AosSpeed{ get{ return 40; } } public override int OldStrengthReq{ get{ return 20; } } public override int OldMinDamage{ get{ return 8; } } public override int OldMaxDamage{ get{ return 32; } } public override int OldSpeed{ get{ return 30; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } [Constructable] public ElvenNoblesMace() : base( 0xF5C ) { Weight = 14.0; Name = "Elven Noble's Mace"; Hue = 2212; Attributes.SpellChanneling = 1; Attributes.BonusDex = 5; Attributes.BonusStam = 5; Attributes.WeaponSpeed = 15; } public ElvenNoblesMace( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }