using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0xF61, 0xF60 )] public class CrypticRunesword : BaseSword { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } } public override int AosStrengthReq{ get{ return 35; } } public override int AosMinDamage{ get{ return 15; } } public override int AosMaxDamage{ get{ return 16; } } public override int AosSpeed{ get{ return 30; } } public override int OldStrengthReq{ get{ return 25; } } public override int OldMinDamage{ get{ return 5; } } public override int OldMaxDamage{ get{ return 33; } } public override int OldSpeed{ get{ return 35; } } public override int DefHitSound{ get{ return 0x237; } } public override int DefMissSound{ get{ return 0x23A; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } [Constructable] public CrypticRunesword() : base( 0xF61 ) { Weight = 7.0; Hue = 1230; Name = "Cryptic Runesword"; Attributes.SpellChanneling = 1; Attributes.SpellDamage = -10; Attributes.WeaponDamage = 15; SkillBonuses.SetValues( 0, SkillName.Necromancy, 5.0 ); WeaponAttributes.HitMagicArrow = 10; WeaponAttributes.HitHarm = 7; WeaponAttributes.HitFireball = 5; WeaponAttributes.HitLightning = 3; } public CrypticRunesword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }