using System; using Server.Factions; using Server.Items; using Server.Misc; namespace Server.Mobiles { [CorpseName("a wisp corpse")] public class Wisp : BaseCreature { [Constructable] public Wisp() : base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a wisp"; this.Body = 58; this.BaseSoundID = 466; this.SetStr(196, 225); this.SetDex(196, 225); this.SetInt(196, 225); this.SetHits(118, 135); this.SetDamage(17, 18); this.SetDamageType(ResistanceType.Physical, 50); this.SetDamageType(ResistanceType.Energy, 50); this.SetResistance(ResistanceType.Physical, 35, 45); this.SetResistance(ResistanceType.Fire, 20, 40); this.SetResistance(ResistanceType.Cold, 10, 30); this.SetResistance(ResistanceType.Poison, 5, 10); this.SetResistance(ResistanceType.Energy, 50, 70); this.SetSkill(SkillName.EvalInt, 80.0); this.SetSkill(SkillName.Magery, 80.0); this.SetSkill(SkillName.MagicResist, 80.0); this.SetSkill(SkillName.Tactics, 80.0); this.SetSkill(SkillName.Wrestling, 80.0); this.Fame = 4000; this.Karma = 0; this.VirtualArmor = 40; if (Core.ML && Utility.RandomDouble() < .33) this.PackItem(Engines.Plants.Seed.RandomPeculiarSeed(4)); this.AddItem(new LightSource()); } public Wisp(Serial serial) : base(serial) { } public override InhumanSpeech SpeechType { get { return InhumanSpeech.Wisp; } } public override Faction FactionAllegiance { get { return CouncilOfMages.Instance; } } public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Hero; } } public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds(1.0); } } public override TribeType Tribe { get { return TribeType.Fey; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich); this.AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }