using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a wanderer of the void corpse")] public class WandererOfTheVoid : BaseCreature { [Constructable] public WandererOfTheVoid() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a wanderer of the void"; this.Body = 316; this.BaseSoundID = 377; this.SetStr(111, 200); this.SetDex(101, 125); this.SetInt(301, 390); this.SetHits(351, 400); this.SetDamage(11, 13); this.SetDamageType(ResistanceType.Physical, 0); this.SetDamageType(ResistanceType.Cold, 15); this.SetDamageType(ResistanceType.Energy, 85); this.SetResistance(ResistanceType.Physical, 40, 50); this.SetResistance(ResistanceType.Fire, 15, 25); this.SetResistance(ResistanceType.Cold, 40, 50); this.SetResistance(ResistanceType.Poison, 50, 75); this.SetResistance(ResistanceType.Energy, 40, 50); this.SetSkill(SkillName.EvalInt, 60.1, 70.0); this.SetSkill(SkillName.Magery, 60.1, 70.0); this.SetSkill(SkillName.Meditation, 60.1, 70.0); this.SetSkill(SkillName.MagicResist, 50.1, 75.0); this.SetSkill(SkillName.Tactics, 60.1, 70.0); this.SetSkill(SkillName.Wrestling, 60.1, 70.0); this.Fame = 20000; this.Karma = -20000; this.VirtualArmor = 44; } public WandererOfTheVoid(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int TreasureMapLevel { get { return Core.AOS ? 4 : 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }