using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a gargoyle corpse")] public class StoneGargoyle : BaseCreature { [Constructable] public StoneGargoyle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a stone gargoyle"; this.Body = 67; this.BaseSoundID = 0x174; this.SetStr(246, 275); this.SetDex(76, 95); this.SetInt(81, 105); this.SetHits(148, 165); this.SetDamage(11, 17); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 45, 55); this.SetResistance(ResistanceType.Fire, 20, 30); this.SetResistance(ResistanceType.Cold, 10, 20); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.MagicResist, 85.1, 100.0); this.SetSkill(SkillName.Tactics, 80.1, 100.0); this.SetSkill(SkillName.Wrestling, 60.1, 100.0); this.Fame = 4000; this.Karma = -4000; this.VirtualArmor = 50; this.PackItem(new IronIngot(12)); if (0.05 > Utility.RandomDouble()) this.PackItem(new GargoylesPickaxe()); } public StoneGargoyle(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 2; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average, 2); this.AddLoot(LootPack.Gems, 1); this.AddLoot(LootPack.Potions); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }